\ Here are all of the objects that are placed in level 1 
Here's how an object is loaded in:

	You don't need to have all of these filled out, but physics does need graphics to work.
	If you want to load in multiple objects at the same time you can use the grid to have them fill out in a grid,
	but you don't need GRID to make an object, but if you use it you need to have physics made first.

	Graphics Initializer:
		x, y, z scaler

	Physics Initializer:
		x, y, z center  Note: y = height above the ground plane.
		x, y, z velocity
		x, y, z, n orientation
		enum physics_type  Current coices: CUBE or PLANE

	AI Initializer:
		B_NOTHING
		B_DUMBCHASE
		B_DUMBCHASEPLAYER
		B_ASTARTEST
		B_WANDER
		B_SEPARATE
		B_WALLPROTECTION
		B_SMA
		B_MAKE_SCREAM_SMA
		B_HEAR_SCREAM_SMA
		
	GAME:
	unsigned max_sanity, unsigned damage_timer
	

	GRID:  The grid is made in reference to the original center, so 0,0,0 was the original point.
		spacing		The amount of spacing between the objects, it is multiplied by the size of the objects, so 1 means there is room for another object between them.
		x, y, z min
		x, y, z max

	// Comments about the object, so you can remember what it is, and what it's for.
\
 
MONUMENT
	GRAPHICS
		MODEL_TALLBLOCK 
		15 37.5 15 
		true 
	PHYSICS
		1997.24 43.4788 -1992.9 
		0 0 0 
		1 0 0 -70 
		PHYS_MONUMENT
// The top half of the back left pillar.          


MONUMENT
	GRAPHICS
		MODEL_TALLBLOCK 
		15 62.5 15 
		true 
	PHYSICS
		1998.37 56.1496 -2018.04 
		0 0 0 
		0 1 0 90 
		PHYS_MONUMENT
// The back left pillar of the monument..          


MONUMENT
	GRAPHICS
		MODEL_TALLBLOCK 
		15 100 15 
		true 
	PHYSICS
		2112.01 69.4864 -2018.42 
		0 0 0 
		1 0 0 180 
		PHYS_MONUMENT
// The back right pillar of the monument.          


MONUMENT
	GRAPHICS
		MODEL_TALLBLOCK 
		25 15 25 
		true 
	PHYSICS
		2112.01 112.486 -2018.42 
		0 0 0 
		1 0 0 0 
		PHYS_MONUMENT
// The stone square on top of the back right pillar.          


ENEMY
	GRAPHICS
		MODEL_WRAITH 
		60 122 160 
		true 
	PHYSICS
		-2208.78 102.467 -71.9569 
		0 0 0 
		0 1 0 180 
		PHYS_WRAITH
	AI
		B_SMA B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA END

	GAME
		100 1
// Object made by the level editor.                 B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA B_WALLPROTECTION                                     


PLAYER
	GRAPHICS
		MODEL_BOX 
		5 20 5 
		false 
	PHYSICS
		-1597.03 54.9089 2401.34 
		0 0 0 
		0 1 0 180 
		PHYS_PLAYER
	GAME
		100 1
// Object made by the level editor.          


ENEMY
	GRAPHICS
		MODEL_WRAITH 
		60 122 130 
		true 
	PHYSICS
		-1648.22 103.433 -1127.09 
		0 0 0 
		0 1 0 180 
		PHYS_WRAITH
	AI
		B_SMA B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA END

	GAME
		100 1
// Object made by the level editor.                 B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA B_WALLPROTECTION                                     


ENEMY
	GRAPHICS
		MODEL_WRAITH 
		60 122 130 
		true 
	PHYSICS
		353.997 157.075 -36.1944 
		0 0 0 
		0 1 0 180 
		PHYS_WRAITH
	AI
		B_SMA B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA END

	GAME
		100 1
// Object made by the level editor.                 B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA B_WALLPROTECTION                                     


ENEMY
	GRAPHICS
		MODEL_WRAITH 
		60 122 130 
		true 
	PHYSICS
		1532.71 100.409 491.408 
		0 0 0 
		0 1 0 180 
		PHYS_WRAITH
	AI
		B_SMA B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA END

	GAME
		100 1
// Object made by the level editor.                 B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA B_WALLPROTECTION                                       


ENEMY
	GRAPHICS
		MODEL_WRAITH 
		60 122 130 
		true 
	PHYSICS
		-280.163 151.631 -78.4286 
		0 0 0 
		0 1 0 180 
		PHYS_WRAITH
	AI
		B_SMA B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA END

	GAME
		100 1
// Object made by the level editor.                 B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA B_WALLPROTECTION                                      


MONUMENT
	GRAPHICS
		MODEL_SMALLBLOCK 
		15 50 15 
		true 
	PHYSICS
		1996.46 50.3359 -1901.92 
		0 0 0 
		1 0 0 0 
		PHYS_MONUMENT
// The front left pillar of the monument.          


MONUMENT
	GRAPHICS
		MODEL_LARGEBLOCK 
		178 17 188 
		true 
	PHYSICS
		2058.38 23.9535 -1958.46 
		0 0 0 
		1 0 0 0 
		PHYS_MONUMENT
// Base of a monument.          


THROWABLE
	GRAPHICS
		MODEL_CRYSTAL 
		20 20 20 
		true 
	PHYSICS
		-54.8429 51.6686 -407.655 
		0 0 0 
		0 1 0 0 
		PHYS_CRYSTAL
// Object made by the level editor.          


MONUMENT
	GRAPHICS
		MODEL_OBELISK 
		80 400 80 
		true 
	PHYSICS
		-2184.28 204.941 -1997.24 
		0 0 0 
		0 1 0 0 
		PHYS_MONUMENT
// Object made by the level editor.          


MONUMENT
	GRAPHICS
		MODEL_BOX 
		183 20 293 
		true 
	PHYSICS
		1218.39 30.9661 794.048 
		0 0 0 
		0 1 0 22 
		PHYS_MONUMENT
// Object made by the level editor.         


MONUMENT
	GRAPHICS
		MODEL_TALLBLOCK 
		177 100 15.5 
		true 
	PHYSICS
		1157.93 67.7819 653.649 
		0 0 0 
		0 1 0 20 
		PHYS_MONUMENT
// Object made by the level editor.        


MONUMENT
	GRAPHICS
		MODEL_SMALLBLOCK 
		234 100 15.5 
		true 
	PHYSICS
		1266.41 71.2626 928.752 
		0 0 0 
		0 1 0 25 
		PHYS_MONUMENT
// Object made by the level editor.        


MONUMENT
	GRAPHICS
		MODEL_SMALLBLOCK 
		20 124 293 
		true 
	PHYSICS
		1122.43 75.5792 830.699 
		0 0 0 
		0 1 0 22 
		PHYS_MONUMENT
// Object made by the level editor.        


MONUMENT
	GRAPHICS
		MODEL_SKULL 
		30 30 30 
		true 
	PHYSICS
		1228.09 82.5796 787.628 
		0 0 0 
		0 1 0 293 
		PHYS_MONUMENT_SPHERE
// Object made by the level editor.       


MONUMENT
	GRAPHICS
		MODEL_TALLBLOCK 
		40 30 40 
		true 
	PHYSICS
		1232.2 53.5559 785.181 
		0 0 0 
		0 1 0 25 
		PHYS_MONUMENT
// Object made by the level editor.       


ENEMY
	GRAPHICS
		MODEL_WRAITH 
		60 122 130 
		true 
	PHYSICS
		1113.28 125.107 -2048.16 
		0 0 0 
		0 1 0 180 
		PHYS_WRAITH
	AI
		B_SMA B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA END

	GAME
		100 1
// Object made by the level editor.                 B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA B_WALLPROTECTION                                        


ENEMY
	GRAPHICS
		MODEL_WRAITH 
		60 122 130 
		true 
	PHYSICS
		-385.188 126.775 -2114.48 
		0 0 0 
		0 1 0 180 
		PHYS_WRAITH
	AI
		B_SMA B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA END

	GAME
		100 1
// Object made by the level editor.                 B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA B_WALLPROTECTION                                       


ENEMY
	GRAPHICS
		MODEL_WRAITH 
		60 122 130 
		true 
	PHYSICS
		1341.65 145.598 -1892.99 
		0 0 0 
		0 1 0 180 
		PHYS_WRAITH
	AI
		B_SMA B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA END

	GAME
		100 1
// Object made by the level editor.                 B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA B_WALLPROTECTION                                      


ENEMY
	GRAPHICS
		MODEL_WRAITH 
		60 122 130 
		true 
	PHYSICS
		120.162 155.756 -194.312 
		0 0 0 
		0 1 0 180 
		PHYS_WRAITH
	AI
		B_SMA B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA END

	GAME
		100 1
// Object made by the level editor.                 B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA B_WALLPROTECTION                                        


ENEMY
	GRAPHICS
		MODEL_WRAITH 
		60 122 130 
		true 
	PHYSICS
		255.055 122.802 1515.98 
		0 0 0 
		0 1 0 180 
		PHYS_WRAITH
	AI
		B_SMA B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA END

	GAME
		100 1
// Object made by the level editor.                 B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA B_WALLPROTECTION                                        


ENEMY
	GRAPHICS
		MODEL_WRAITH 
		60 122 130 
		true 
	PHYSICS
		1424.94 119.163 1654.76 
		0 0 0 
		0 1 0 180 
		PHYS_WRAITH
	AI
		B_SMA B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA END

	GAME
		100 1
// Object made by the level editor.                 B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA B_WALLPROTECTION                                        


ENEMY
	GRAPHICS
		MODEL_WRAITH 
		60 122 130 
		true 
	PHYSICS
		1797.88 127.198 1490.91 
		0 0 0 
		0 1 0 180 
		PHYS_WRAITH
	AI
		B_SMA B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA END

	GAME
		100 1
// Object made by the level editor.                 B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA B_WALLPROTECTION                                        


ENEMY
	GRAPHICS
		MODEL_WRAITH 
		60 122 130 
		true 
	PHYSICS
		-262.246 144.187 -1907.73 
		0 0 0 
		0 1 0 180 
		PHYS_WRAITH
	AI
		B_SMA B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA END

	GAME
		100 1
// Object made by the level editor.                 B_SEPARATE B_MAKE_SCREAM_SMA B_HEAR_SCREAM_SMA B_WALLPROTECTION                                       

